Hardware-firmware integration has therefore become a fundamental part of embedded system design. It is not simply a software ...
After introducing interrupts and the foreground/background architecture, I am finally ready to tackle the concept of a Real-Time Operating System (RTOS). In this first lesson on RTOS (commonly ...
Just as you can often treat device registers as a memory-mapped struct, you can treat an interrupt vector as a memory-mapped array. In my last column, I suggested that you use casts sparingly and with ...
This paper will discuss design practices and guidelines that will maximize the efficiency of interrupts and interrupt handling in an embedded system IC. These practices can result in a smaller code ...
Callbacks are references to executable code that higher levels of software pass into a function. These callbacks have the ability to greatly increase the portability and reuse of embedded software, ...
Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
We've seen in the previous articles how Ada can be used to describe high-level semantics and architecture. The beauty of the language, however, is that it can be used all the way down to the lowest ...
When you combine all these benefits, you’ll find that you can write more-secure and higher-quality software. While embedded developers might hesitate to learn Rust, it’s often called a “zero-cost ...