PresenZ is a system developed by VFX studio Nozon which combines some of the essential benefits of pre-rendered imagery with those of real-time interactivity. For the first time the company is ...
In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
Pre-rendered graphics weren’t only used in complex cinematic cutscenes back in the day when a game’s own 3D engine couldn’t do the job. Developers also used them as in-game backgrounds to bypass ...
Maddie is a Contributor at DualShockers covering JRPGs, survival horror, arcade games, retro gaming, shooters, and features. She has been writing about games professionally since 2011, with more than ...
When Hideo Kojima speaks, the gaming world listens—but sometimes, it’s clear we need a lesson in deciphering Kojima-speak. Recently, the legendary creator of the Metal Gear series and Death Stranding ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Uncharted 4: A Thief’s End is the first Naughty Dog title to eschew pre-rendered cutscenes, its lead designer has said. Speaking during an interview with MCV, Ricky Cambier revealed that the ...
Grand Theft Auto 5 and Red Dead Redemption 2 animator Mike York shares his thoughts on the recent GTA 6 trailer and hypes up Rockstar Games in the process. It's not so often that we see actual game ...