unity-events - A code focused strongly typed event system with global system and per GameObject system Unity3d-Signals - Signals are in-memory publish/subscribe system and effectively replace Unity ...
⚠️ Windows users are still encouraged to use it via WSL for a more well-tested experience. ⚠️ Currently DEME is a C++ package with an API design similar to Chrono's, and should be easy to learn for ...